![]() I know that in XInput mode the light presses are read as analog. ![]() While we would not have the full analog range, it would be the same functionality as always in Super Mario 3D Allstars, just in a more familiar way. However: Is there a way to recognize light presses on the big shoulder buttons as a different thing then the whole press? That way we could map as follows: As it's recognized as a Switch Pro Controller, you can set the buttons to the original settings. The GBros adapter seems to be a good start to restore the original Gamecube controls for Super Mario Sunshine (in Super Mario 3D Allstars) on Switch.
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